Update 0.2.0 is now available


The last part of our milestone has been finally completed, and with this we can release a new public update after so long.

This has been a hell of a ride, but it was worth, and it is very far from over.

Publicly we might’ve been inactive, but in reality we have worked much harder for these updates than before the latest public build (0.1.5). We hope you will enjoy this update, and we hope our everyone will notice our progress until now.

Update 0.2.0 is not a single update, but multiple ones combined. More precisely, this public build contains all the Patreon builds which have been published until now (0.1.6A, 0.1.6B and 0.1.6C) along with its latest part 0.1.6D - all these combined are marking the completion of a milestone, hence the version “0.2.0”.

What does this update brings new?

  • [TASKS] Re-arranged the Tasks Window

  • [TASKS] Now you can Focus any on any Task you want, and you can also Unfocus them

  • [PARTNERS] Now the amount of daily Actions you have is equivalent with the amount of energy left when interacting with the Partner

  • [BATTLE] Revamped the Enemy Preview panel from Card Selection Screen, added various new features:

    • Added new UI to Enemy Preview panel
    • Added a way for the player to Retreat from a battle (non-Dungeon instances only)
    • Added Player Info Panel, where you can check your stats and Cycle Effect
    • Added Partner Info Panel, where you can check the details of your Partner
    • Added a way to change the Difficulties during Card Selection sequence
    • Added various warnings to let the player know why an enemy might be stronger than the current stats are showing
    • Added a way to Enable or Disable the Auto Battle during Card Selection Sequence(please keep in mind that Auto Battle is currently only in its early stages)
    • Added a way a preview for possible Combos which the playe can choose before the battle starts
  • [BATTLE] Added visual feedback to highlight the enemy Cycle Effects which might require special attention from the player

  • [BATTLE] Fixed bug where Partner Traits were displaying placeholder icons

  • [SAVES] Our first attempt to add a prolonged “Save Compatibility” layer for the game

    • Now you can create a Compact save file (New Game Plus) which will save only certain resources from your session and these will be carried over a fresh session in a future build

    • Added multiple warnings to let the player know the differences and the risks to load an obsolete session

    • Added a “Save [Compact]” entry in the Main Menu. Now you can either Save or Compact save a session. We recommend to always keep them both just in case.

    • If you want to try your luck with normal Save files, please try to create the Save File from MC’s Room, this way there you can increase the chances for the save file to be compatible with future builds without any issues

    • If you encounter any issues loading a normal Save file or a Compact one, please let us know, we will definitely look into ways to solve that issue

    • Compact Saves will be properly loaded only if you load the from an already started session

  • [SAVES] Added Autosave each time the player ends a day

  • [GENERAL] Revamped the way messages are displayed along with a new UI look

  • [GENERAL] Added Hide / Log / Skip buttons during Story Scenes.

    • All these buttons will work only if there is a message box already displayed
    • The Skip button acts like a “fast forward” button
    • The Skip button can instantly skip a scene only if the button was pressed before the first 6 messages in a scene, and only after you complete the Deployment Stage 0-1.
  • [GENERAL] Added Story Journal - now you can REPLAY all the story chapters you have played so far. To access the Story Journal press on the Mission Panel.

  • [STORY] Added the story’s Prologue along with the introduction of Chapter 1 (containing multiple sub-chapters from 1.1 to 1.6)

  • [GENERAL] Revamped the whole game’s tutorial with the new aded content, along with tutorial for each new major system added into the game

  • [GENERAL] Changed the description of the Cheat and Standard (previously Progressive) Gameplay

  • [GENERAL] Changed the functionality of Cheat gameplay so the player can access the lewd interactions more naturally

  • [FIX] Added back the Splash Screen (along with its new design)

  • [FIX] Fixed a bug where the previously selected Difficulties are not properly applied on a Loaded Save file.

  • [FIX] Fixed various bugs left after closing Lewd Interactions

Here you can check the previous Patreon only updates which are also included in 0.2.0: Update 0.1.6A Update 0.1.6B Update 0.1.6C

Future Plans

Step by step we are making progress towards Erosion Project’s final completion, it is a very long road ahead, but we already got this far.

As the time passed and we released multiple updates, we have observed various problems the game presented with various systems. Problems which are not bugs, but rather their shape is not up to the point where we want these systems to be.

We have lots of new ideas we want to implement, and lots of old ideas ready to polish.

Please expect us with a separate notice soon regarding a clearer situation on the upcoming content :) .

Files

Erosion [0.2.0].zip 695 MB
Jul 24, 2021
erosion-020.apk 649 MB
Jul 24, 2021

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